#include "Sector.h"

Sector::Sector()
{


};

Sector::~Sector()
{
}

void Sector::DecrementEnemies(void)
{
	if (mInfo.numEnemies > 0)
	{
		mInfo.numEnemies--;
	}
	else
	{
		// ERROR message here
	}
}

void Sector::DecrementSpaceStations(void)
{
	if(mInfo.numSpaceStations > 0)
	{
		mInfo.numSpaceStations--;
	}
	else
	{
		// ERROR message here
	}
}

void Sector::SetInfo(int star, int station, int enemy)
{
	mInfo.numStars = star;
	mInfo.numSpaceStations = station;
	mInfo.numEnemies = enemy;
}